


You've read our impressions of Grandia and Star Ocean already, most likely, and perhaps even watched our video downloads, but to reiterate, these are both extremely impressive RPGs for the PlayStation 2 next year. Once he went away, though, it was time for the fun to begin. The proof is below, though, we aren't kidding. For some reason, though, this array of very Japanese RPGs was introduced by bumpers featuring a fat American FM radio DJ with a salt-and-pepper beard. The Enix video wall softened up its targets with Dragon Quest IV and Grandia II, both respectable revivals on more successful consoles, and then KO'd onlookers with the one-two punch of Grandia Xtreme and Star Ocean 3: Till The End Of Time. Xenosaga pulled the RPG fans hard in one direction, but kitty-corner from the Pac-Man balloons, rival publisher Enix was hauling pretty damn hard the other way. We couldn't muster much enthusiasm for Alpine Racer 3. Curiously enough, they weren't even the only company to do this at the show, although Sony's use of heavy transport as display architecture was somewhat different (more later on that one). Namco had competitions scheduled and organized, with demo pods and a linked arena set up in this cool truck. Moto GP, as mentioned earlier, didn't draw so well, but it wasn't for lack of trying. Shots: Shion at rest, Fiiiiiiiiiine, KOS-MOS, Shion armed, Shitan sans head. IGN has nominally sworn off photographing booth hostesses, but here we make an exception. The playable demo may not have quite blown us away visually, but the trailer movie on Namco's massive video screen (flanked by massive prints of Junya Ishigaki's characters) drew continuous crowds, and the young ladies attending the demo pods weren't a half-bad draw either.

A replay of the run with different perspectives is shown after the game is over.No, they were there for Xenosaga, the upcoming blockbuster RPG from Monolith Soft. In the gate racing mode the skier has to pass as many gates as possible, but missing gates does not lead to disqualification. There are three environments to choose from, each representing a different difficulty level (novice, intermediate or expert) and each slope is split up into different sections separated by gates that extend time in the race mode.

The game contains two game modes, either speed racing to reach the finish before computer-controlled opponents do or gate racing as a race against time. There is also an edging element when the pressure applied to the inside and outside edges of the foot stands are measured, as an additional means to control speed. It is played on a large cabinet where the player stands on a set of ski-like foot stands that are moved with horizontal motions to steer and taking corners while holding onto two bars for stability. Alpine Racer is a downhill ski racing game.
